![]() This is a server setting that can be altered. ![]() The number of Prison Cells a player may build is now limited to 16.Reworked all vases and added modular placement of new vegetation/flowers for all vases.‘Frayed’ and ‘Cordial’ Wall and Window draperies.‘Cordial’ round rug and rectangular rug.Additional saplings for planting various trees added.Castle Wall Vegetation (Blood rose, ivy, and morass for walls and pillars).Garden Furniture (chairs, tables, and bench).Garden Planters Growth (Blood rose, ivy, and morass castle growth variations for trellises, archways, and pergolas).Garden Planters (Various urns, Trellises, Archways, and Pergolas).Garden Hedges (Various Walls and Pillars).The following new decorative and structural items have been added: You may also edit the color of objects placed in your castle via a color wheel. Changing the color of an item does not cost any extra material. This includes torches, carpets, windows, select furniture, and more. Select objects can now be dyed in different colors. The build menu has been updated with a new layout, functionality and with better categorization of objects to allow players to more easily navigate the menu and build their castle. Default Dismantle refund changed to 100% from 75% to better allow players to reshape their castle as well as reducing the penalty for moving to a new territory.Border visualization added when in the build menu.Floors in the castle fade depending on your player position to always ensure that you can see the objects on the floors you are currently standing on. Objects now fade more smoothly and in front of units to allow you to always see your enemy. Fading of objects in front of the camera has been reworked.AI pathfinding has been reworked from a 2D solution to a 3D solution to allow units and servants to navigate between floors.Line of Sight has been reworked from a 2D line of sight to a 3D line of sight, the system that determines what units/spells your character may or may not see on the screen.Stairs placeable in slopes have been removed and replaced with general staircases usable both in slopes as well as anywhere in your territory to build multiple floors.Multiple floors introduce a new maximum height for objects/framework – Many objects have been altered and reshaped to fit the new sizing model.This includes an additional version of all walls/pillars when stacked on top of one another. All framework assets (walls, windows, doors, wallpapers, pillars, floors) have been redone and updated to work with multiple floors.All floors regardless if exterior/interior will generate a roof once a room is enclosed.Players may now place most castle structures without a floor requirement within their territory.Borders have been replaced with a new type of ‘Rough Floor’ in the early game.Additional changes to better support territories / multiple floors: This addition is a stepping stone towards something more. Territories also pave the way for a number of possible expansions/improvements for the future. Improve the Map UI to better display what areas are claimed and what areas are free as well as what players/clans are occupying a given space.It will be easier to avoid servers that have too little space to build. Better communicate the land availability of a server to players before they join.Improve PvP scenarios where players could build multiple lines of defenses in a single area and could build an army of servants making it almost impossible to raid.Avoid scenarios where multiple players unintentionally build in the same area effectively blocking each other from progressing later in the game when everyone needs more space.Block players from intentionally griefing other players by surrounding them with floors/walls.Ensure that players always get the room they need to progress and build a castle that can store all their stations and loot.
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